BBTranslationBundle

Description

In BBj 9.0 and higher, the BBTranslationBundle utility is a BBj CustomObject used to get and add translations with backend Java properties files for localization support.

Creation

The BBTranslationBundle class can be found in <bbj install>/utils/translations/bbtranslator.bbj.

BBTranslationBundle.getBundle(string name)

BBTranslationBundle.getBundle(string name, string directory)

BBTranslationBundle.getBundle(string name, string directory, locale localeOfOrigin)

Parameters

Parameter

Description

name

Specifies the name of the translation bundle.

translationBundle

Specifies the translation bundle the translator will use.

localeOfOrigin

Specifies the Java locale for the default translations.

Methods of BBTranslationBundle

Return Value

Method

void

addLocale(Locale locale)

void

addTranslation(string key, string value)

void

addTranslation(string key, HashMap values)

void

addTranslation(Locale locale, string key, string value)

void

clearCache()

static void

compareBundles(string bundleName, string bundleDir1, string bundleDir2, boolean displayToConsole)

BBTranslations

getDefaultTranslations()

string

getDirectory()

Locale

getLocaleOfOrigin()

BBjVector

getLocales()

string

getName()

string

getTranslation(string key)

string

getTranslation(string key, string defaultValue)

string

getTranslation(string key, string defaultValue, boolean addIfNotFound)

string

getTranslation(Locale locale, string key)

string

getTranslation(Locale locale, string key, string defaultValue)

string

getTranslation(Locale locale, string key, string defaultValue, boolean addIfNotFound)

BBTranslations

getTranslations(Locale locale)

void

removeLocale(Locale locale)

void

save()

void

save(string directoryName)

static void

writePropertiesFile(string propertiesFileName, Properties properties)

static void

validateBundle(string bundleName, string bundleDirName)

static void

validateBundle(string bundleName, string bundleDirName, string reportName)

static void

validateBundle(string bundleName, string bundleDirName, string reportName, boolean removeInvalid)

Remarks

None.

Constants

Name

Value

NAME_ERROR

256

REMOVE_LOCALE_ERROR

257

DIR_ERROR

258

SAVE_ERROR

259

Example

Demo for BBTranslator, BBTranslationBundle, and BBTranslations
rem Demo on how to use BBTranslator, BBTranslationBundle, and BBTranslations

rem Use statements

use ::bbtranslator.bbj::BBTranslator
use ::bbtranslator.bbj::BBTranslationBundle
use ::bbtranslator.bbj::BBTranslations
use java.lang.System
use java.util.Locale
use java.util.HashMap
use java.util.Collection
use java.util.Iterator

rem Declares

declare BBjAPI              api!
declare BBjString           bundleDir$
declare BBjString           bundleName$
declare BBTranslationBundle bundle!
declare BBTranslator        germanTranslator!
declare Collection          translationsKeys!
declare Iterator            translationsIter!
declare BBjString           translationsKey$
declare BBjString           translation$
declare BBTranslations      enTranslations!
declare HashMap             newTranslations!

rem Get a reference to the BBjAPI
api! = BBjAPI()

rem Set the bundle name
bundleName$ = "sample"

rem Use the translations directory for the bundle directory
bundleDir$ = System.getProperty("basis.BBjHome") + "/utils/translations/"

rem Create the bundle
bundle! = BBTranslationBundle.getBundle(bundleName$,bundleDir$)

rem There are mutliple ways to add a translation
rem Add a translation one at a time to a particlular locale in the translation bundle.

enTranslations! = bundle!.getTranslations(new Locale("en"))

print "Adding Key1/Value1 individually..."
enTranslations!.addTranslation("Key1","Value1")

print "Adding Key2/Value2 individually..."
enTranslations!.addTranslation("Key2","Value2")

rem Add new translations via a hashmap to a particlular locale in the translation bundle

print "Adding Key3/Value3 and Key4/Key5 at once per HashMap..."
newTranslations! = new HashMap()

newTranslations!.put("Key3","Value3")
newTranslations!.put("Key4","Value4")

enTranslations!.addTranslations(newTranslations!)

rem Add a translation to multiple locales in the translation bundle
print "Adding the key Hello with values for multiple locales..."

declare HashMap newTranslation!
newTranslation! = new HashMap()
newTranslation!.put(new Locale("en"),"hello")
newTranslation!.put(new Locale("es"),"hola")
newTranslation!.put(new Locale("it"),"cioa")
newTranslation!.put(new Locale("fr"),"bonjour")
newTranslation!.put(new Locale("nl"),"hallo")
newTranslation!.put(new Locale("de"),"guten tag")
newTranslation!.put(new Locale("sv"),"god dag")

bundle!.addTranslation("hello",newTranslation!)

rem Save the bundle
bundle!.save()
print "Translation bundle saved to: ",bundle!.getDirectory()

rem Get a translation from the bundle
rem A translator can be used for convience to get translations or a single translation from
rem a translation bundle on a per locale basis

germanTranslator! = BBTranslator.getInstance(bundleName$,"de",null(),bundleDir$)

rem To get a single translation
translationKey$ = "hello"
translation$ = germanTranslator!.getTranslation(translationKey$)
print "The German translation for key [",translationKey$,"] is [",translation$,"]"

rem To get all translation for a locale
translationsKeys! = enTranslations!.getKeys()
translationsIter! = translationsKeys!.iterator()

while translationsIter!.hasNext()
    translationKey$ = str(translationsIter!.next())
    translation$ = entranslations!.getTranslation(translationKey$)
    print "The English translation for key [",translationKey$,"] is [",translation$,"]"
wend

See Also

BBj Object Syntax