BBjWindow::addInputESpinner
Description
In BBj 7.00 and higher, this method creates a BBjInputESpinner on the BBjWindow.
Syntax
Return Value |
Method |
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BBjInputESpinner | addInputESpinner() |
BBjInputESpinner | addInputESpinner(BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID) |
BBjInputESpinner | addInputESpinner(int ID) |
addInputESpinner(int ID, number x, number y, number w, number h) |
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addInputESpinner(int ID, number x, number y, number w, number h, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, int len) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, int len, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, int len, string pad$) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, int len, string pad$, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, int len, string pad$, int initPos, string restore$, string val$) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, int len, string pad$, int initPos, string restore$, string val$, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, int len, string pad$, string val$) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, int len, string pad$, string val$, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, string mask$) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, string mask$, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, string mask$, string pad$) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, string mask$, string pad$, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, string mask$, string pad$, int initPos, string restore$, string val$) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, string mask$, string pad$, int initPos, string restore$, string val$, BBjVector list!) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, string mask$, string pad$, string val$) |
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addInputESpinner(int ID, number x, number y, number w, number h, string flags$, string mask$, string pad$, string val$, BBjVector list!) |
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BBjInputESpinner | addInputESpinner(int ID, string flags$) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, int len) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, int len, BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, int len, string pad$) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, int len, string pad$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, int len, string pad$, int initPos, string restore$, string val$) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, int len, string pad$, int initPos, string restore$, string val$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, int len, string pad$, string val$) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, int len, string pad$, string val$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, string mask$) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, string mask$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, string mask$, string pad$) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, string mask$, string pad$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, string mask$, string pad$, int initPos, string restore$, string val$) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, string mask$, string pad$, int initPos, string restore$, string val$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, string mask$, string pad$, string val$) |
BBjInputESpinner | addInputESpinner(int ID, string flags$, string mask$, string pad$, string val$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$) |
BBjInputESpinner | addInputESpinner(string flags$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$, int len) |
BBjInputESpinner | addInputESpinner(string flags$, int len, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$, int len, string pad$) |
BBjInputESpinner | addInputESpinner(string flags$, int len, string pad$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$, int len, string pad$, int initPos, string restore$, string val$) |
BBjInputESpinner | addInputESpinner(string flags$, int len, string pad$, int initPos, string restore$, string val$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$, int len, string pad$, string val$) |
BBjInputESpinner | addInputESpinner(string flags$, int len, string pad$, string val$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$, string mask$) |
BBjInputESpinner | addInputESpinner(string flags$, string mask$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$, string mask$, string pad$) |
BBjInputESpinner | addInputESpinner(string flags$, string mask$, string pad$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$, string mask$, string pad$, int initPos, string restore$, string val$) |
BBjInputESpinner | addInputESpinner(string flags$, string mask$, string pad$, int initPos, string restore$, string val$, BBjVector list!) |
BBjInputESpinner | addInputESpinner(string flags$, string mask$, string pad$, string val$) |
BBjInputESpinner | addInputESpinner(string flags$, string mask$, string pad$, string val$, BBjVector list!) |
Parameters
Variable |
Description |
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ID |
INPUTE control ID. |
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x |
Horizontal position of the upper-left corner of the INPUTE control. |
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y |
Vertical position of the upper-left corner of the INPUTE control. |
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w |
Width of the INPUTE control. |
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h |
Height of the INPUTE control. To create a standard size control, set the h parameter to 0. |
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flags |
Control flags, as follows:
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mask |
The following defines the input mask characters for the mask$ parameter:
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len |
Length of the returned string. |
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pad |
Input pad character. |
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val |
Default value. |
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initPos |
Beginning of the input region. |
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restore$ |
Restore value. |
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list! |
A BBjVector containing the list values to display in the spinner |
Return Value
Returns the created object.
Remarks
A BBjInputESpinner adds spinner functionality to a standard BBjInputE control.
If the ID parameter is not specified, a control ID is assigned dynamically using getAvailableControlID().
If the x, y, width, and height parameters are not specified, they're all initialized to 0. This is typically for use with DWC windows that dynamically arrange their contents (window creation flag $00100000$).
Example
See Also
See the BBj Object Diagram for an illustration of the relationship between BBj Objects.