BBjListEdit::insertItems

Description

Inserts items into the list of the BBjListEdit control.

Syntax

Return Value Method
void insertItems(int index, BBjVector itemVector!)
void insertItems(int index, string item$)

Parameters

Variable Description
index Specifies the 0-based index at which the items will be inserted.
itemVector! The vector of items to be added to the list.
item$ The linefeed-delimited list of items to be added to the list.

Return Value

None.

Remarks

Each item with an index greater than or equal to the specified index, plus the number of items in the vector or the linefeed-delimited list, is shifted upward to have an index equal to one plus the number of items in the vector linefeed-delimited list than the value it had previously.

Example 1

rem 'Insert items in a vector into a list edit control

rem 'Obtain the instance of the BBjAPI object
let myAPI! = BBjAPI()

rem 'Open the SysGui device
SYSGUI = UNT
OPEN (SYSGUI) "X0"

rem 'Obtain the instance of the BBjSysGui object
let mySysGui! = myAPI!.getSysGui()

rem 'Set addWindow param values
X = 10
Y = 10
WIDTH = 200
HEIGHT = 200
TITLE$ = "BBj Window"

rem 'Set the current context
mySysGui!.setContext(0)

rem 'Create a window
myWindow! = mySysGui!.addWindow(X,Y,WIDTH,HEIGHT,TITLE$)

rem 'Add a list edit control to the window
myListEdit! = myWindow!.addListEdit(101,50,100,90,60,"",$0000$)

rem 'Make a vector that will contain list items
myVector! = mySysGui!.makeVector()

rem 'Insert items into the vector
FOR I = 1 TO 4
    ITEM$ = "ITEM " + STR(I)
    myVector!.addItem(ITEM$)
NEXT I

rem 'Insert items in the vector into the list edit control
myListEdit!.insertItems(0,myVector!)

rem 'Register the CALLBACK routines
CALLBACK(ON_CLOSE,APP_CLOSE,mySysGui!.getContext())

rem 'Process Events
process_events

rem 'Callback routine called when the user closes the application window
APP_CLOSE:
release

Example 2

rem 'Insert items in a string into a list edit control

rem 'Obtain the instance of the BBjAPI object
let myAPI! = BBjAPI()

rem 'Open the SysGui device
SYSGUI = UNT
OPEN (SYSGUI) "X0"

rem 'Obtain the instance of the BBjSysGui object
let mySysGui! = myAPI!.getSysGui()

rem 'Set addWindow param values
X = 10
Y = 10
WIDTH = 200
HEIGHT = 200
TITLE$ = "BBj Window"

rem 'Set the current context
mySysGui!.setContext(0)

rem 'Create a window
myWindow! = mySysGui!.addWindow(X,Y,WIDTH,HEIGHT,TITLE$)

rem 'Add a list edit control to the window
myListEdit! = myWindow!.addListEdit(101,50,100,90,60,"",$0000$)

rem 'Make a string that will contain list items
ITEMS$ = ""

rem 'Insert items into the string
FOR I = 1 TO 4
    ITEM$ = "ITEM " + STR(I)
    ITEMS$ = ITEMS$+ITEM$+$0A$
NEXT I

rem 'Insert items in the string into the list edit control
myListEdit!.insertItems(0,ITEMS$)

rem 'Register the CALLBACK routines
CALLBACK(ON_CLOSE,APP_CLOSE,mySysGui!.getContext())

rem 'Process Events
process_events

rem 'Callback routine called when the user closes the application window
APP_CLOSE:
release

See Also

BBjAPI

BBjSysGui

BBjControl

BBjWindow

See the BBj Object Diagram for an illustration of the relationship between BBj Objects.