BBjInputE::setEditable

Description

Sets whether the text in the BBjInputE control can be edited.

Syntax

Return Value

Method

void

setEditable(boolean editable)

Parameters

Variable

Description

editable

Specifies the editability of the control.

0 = Not Editable

1 = Editable

Return Value

None.

Remarks

By default, the control is editable.

Example

rem 'Set an InputE control to be non-editable

rem 'Obtain the instance of the BBjAPI object
let myAPI! = BBjAPI()

rem 'Open the SysGui device
SYSGUI = UNT
OPEN (SYSGUI) "X0"

rem 'Obtain the instance of the BBjSysGui object
let mySysGui! = myAPI!.getSysGui()

rem 'Set addWindow param values
X = 10
Y = 10
WIDTH = 200
HEIGHT = 200
TITLE$="BBj Window"

rem 'Set the current context
mySysGui!.setContext(0)

rem 'Create a window
myWindow! = mySysGui!.addWindow(X,Y,WIDTH,HEIGHT,TITLE$)

rem 'Add an INPUTE control that accepts only alphabetic characters and converts
rem 'all to upper case, limiting input to 10 characters
myInputE! = myWindow!.addInputE(101,50,100,90,30,$0804$,"AAAAAAAAAA","",1,"","")

rem 'Set an InputE control to be non-editable
myInputE!.setEditable(mySysGui!.FALSE)

rem 'Register the CALLBACK routines
CALLBACK(ON_CLOSE,APP_CLOSE,mySysGui!.getContext())

rem 'Process Events
process_events

rem 'Callback routine called when the user closes the application window
APP_CLOSE:
release

See Also

BBjAPI

BBjSysGui

BBjControl

BBjWindow

See the BBj Object Diagram for an illustration of the relationship between BBj Objects.