BBjTree::editNode

Description

Begins edit mode on a node in the BBjTree control.

Syntax

Return Value

Method

void

editNode(int ID)

Parameters

Variable

Description

ID

Specifies the ID of the node to edit.

Return Value

None.

Remarks

Only one node can be edited at a time, and the node and tree must be editable.

The text cursor will appear and editing can begin.

Example

REM Edit a node in a tree control

REM Obtain the instance of the BBjAPI object
LET myAPI!=BBjAPI()

REM Open the SysGui device
SYSGUI=UNT
OPEN (SYSGUI) "X0"

REM Obtain the instance of the BBjSysGui object
LET mySysGui!=myAPI!.getSysGui()

REM Set addWindow param values
X=10
Y=10
WIDTH=200
HEIGHT=200
TITLE$="BBj Window"

REM Set the current context
mySysGui!.setContext(0)

REM Create a window that is initially invisible
myWindow! = mySysGui!.addWindow(X,Y,WIDTH,HEIGHT,TITLE$,$00000012$)

REM Create the tree control on the window
myTree!=myWindow!.addTree(101,0,0,WIDTH,HEIGHT)

REM Set the tree to be editable
myTree!.setTreeEditable(mySysGui!.TRUE)

REM Create root node of tree
ROOT_ID=0
myTree!.setRoot(ROOT_ID,"Musical Tree")
PARENT_ID = ROOT_ID

REM Create array to hold ARTIST and songs
DIM MUSIC$[2,4]
MUSIC$[0,0]="The Beatles"
MUSIC$[0,1]="Hey Jude",MUSIC$[0,2]="Let It Be",MUSIC$[0,3]="Twist and Shout",MUSIC$[0,4]="Yesterday"
MUSIC$[1,0]="Paul Simon"
MUSIC$[1,1]="Bridge Over Troubled Waters",MUSIC$[1,2]="Hearts and Bones",MUSIC$[1,3]="Kathy's Song",MUSIC$[1,4]="The Sound of Silence"
MUSIC$[2,0]="Willie Nelson"
MUSIC$[2,1]="Always On My Mind",MUSIC$[2,2]="Getting Over You",MUSIC$[2,3]="Old Fords and Natural Stone",MUSIC$[2,4]="This Morning"

REM Add nodes to tree
FOR ARTIST=0 TO 2
        NODE_ID=NODE_ID+1
        REM Add the artists as expandable nodes on the tree control
        myTree!.addExpandableNode(NODE_ID,PARENT_ID,MUSIC$[ARTIST,0])
        SONG_PARENT_ID=NODE_ID
        FOR SONG=1 TO 4
        NODE_ID=NODE_ID+1
                REM Add the songs as child nodes of the Artists on the tree control
        myTree!.addNode(NODE_ID,SONG_PARENT_ID,MUSIC$[ARTIST,SONG])
        NEXT SONG
NEXT ARTIST

REM Show the window
myWindow!.setVisible(mySysGui!.TRUE)

REM Edit the node ("This Morning") in the tree control
myTree!.editNode(NODE_ID)

REM Register the CALLBACK routines
CALLBACK(ON_CLOSE,APP_CLOSE,mySysGui!.getContext())

REM Process Events
PROCESS_EVENTS

REM Callback routine called when the user closes the application window
APP_CLOSE:
RELEASE
RETURN

See Also

BBjAPI

BBjSysGui

BBjControl

See the BBj Object Diagram for an illustration of the relationship between BBj Objects.