BBjTree::setNodeSelectedIcon

Description

In BBj 15.00 and higher, this method sets the selected icon for an individual node in the BBjTree control.

Syntax

Return Value Method

void

setNodeSelectedIcon(int ID, BBjImage image)

void

setNodeSelectedIcon(int ID, String file)

Parameters

Parameter Description

ID

Specifies the ID of the node.

image

Specifies the selected icon image of the node.

file

Specifies the file name of the icon.

Return Value

None.

Example

rem 'Set node-specific icons in a tree control

sysgui = unt
open (sysgui)"X0"
sysgui! = bbjapi().getSysGui()
im! = sysgui!.getImageManager()
basis$ = "com/basis/bbj/images/basis-b.gif"
basis! = im!.loadImageFromServerJar(basis$)
image$ = "com/basis/bbj/images/red-ball.gif"
image! = im!.loadImageFromServerJar(image$)
next$ = "com/basis/bbj/images/NavigatorNext.gif"
next! = im!.loadImageFromServerJar(next$)
prev$ = "com/basis/bbj/images/NavigatorPrevious.gif"
prev! = im!.loadImageFromServerJar(prev$)
window! = sysgui!.addWindow(100,100,300,300,"BBjTree",$00090003$)
window!.setCallback(window!.ON_CLOSE,"eoj")
tree! = window!.addTree(101,0,0,300,300)
root_id = 0
tree!.setRoot(root_id,"Musical Tree")
tree!.setNodeIcon(root_id, basis!)

rem 'tree!.setLeafIcon(image!)
rem 'tree!.setCollapsedIcon(prev!)
rem 'tree!.setExpandedIcon(next!)
dim music$[2,4]
music$[0,0]="The Beatles"
music$[0,1]="Hey Jude"
music$[0,2]="Let It Be"
music$[0,3]="Twist and Shout"
music$[0,4]="Yesterday"
music$[1,0]="Paul Simon"
music$[1,1]="Bridge Over Troubled Water"
music$[1,2]="Hearts and Bones"
music$[1,3]="Kathy's Song"
music$[1,4]="The Sound of Silence"
music$[2,0]="Willie Nelson"
music$[2,1]="Always On My Mind"
music$[2,2]="Getting Over You"
music$[2,3]="Old Fords and Natural Stone"
music$[2,4]="This Morning"
parent_id = root_id
for artist = 0 to 2
    node_id = node_id + 1
    tree!.addExpandableNode(node_id, parent_id, music$[artist,0])
    tree!.setNodeIcon(node_id, image!)
    song_parent_id = node_id
    for song = 1 to 4
        node_id = node_id + 1
        tree!.addNode(node_id, song_parent_id, music$[artist,song])
        tree!.setNodeIcon(node_id, image!)
        if (node_id = 10) then
            tree!.setNodeIcon(node_id, next!)
            tree!.setNodeSelectedImage(node_id, prev!)
        endif
    next song
next artist
process_events

eoj:
release

See Also

BBjAPI

BBjSysGui

BBjControl

BBjWindow

See the BBj Object Diagram for an illustration of the relationship between BBj Objects.